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dc.contributor.authorDunbar, Norah E.
dc.contributor.authorJensen, Matthew L.
dc.contributor.authorMiller, Claude H.
dc.contributor.authorBessarabova, Elena
dc.contributor.authorLee, Yu-Hao
dc.contributor.authorWilson, Scott N.
dc.contributor.authorElizondo, Javier
dc.contributor.authorAdame, Bradley J.
dc.contributor.authorValacich, Joseph
dc.contributor.authorStraub, Sara
dc.contributor.authorBurgoon, Judee K.
dc.contributor.authorPiercy, Cameron W.
dc.contributor.authorWilson, David
dc.contributor.authorKing, Shawn
dc.contributor.authorVincent, Cindy
dc.contributor.authorSchuetzler, Ryan M.
dc.date.accessioned2019-01-24T16:28:07Z
dc.date.available2019-01-24T16:28:07Z
dc.date.issued2017
dc.identifier.citationDunbar, N. E., Jensen, M. L., Miller, C. H., Bessarabova, E., Lee, Y., Wilson, S. N., Elizondo, J., Adame, B. J., Valacich, J., Straub, S., Burgoon, J. K., Lane, B., Piercy, C. W., Wilson, D., King, S., Vincent, C., & Schuetzler, R. M. (2017). Mitigation of Cognitive Bias with a Serious Game: Two Experiments Testing Feedback Timing and Source. International Journal of Game-Based Learning (IJGBL), 7(4), 86-100. doi:10.4018/IJGBL.2017100105en_US
dc.identifier.urihttp://hdl.handle.net/1808/27628
dc.description.abstractOne of the benefits of using digital games for education is that games can provide feedback for learners to assess their situation and correct their mistakes. We conducted two studies to examine the effectiveness of different feedback design (timing, duration, repeats, and feedback source) in a serious game designed to teach learners about cognitive biases. We also compared the digital game-based learning condition to a professional training video. Overall, the digital game was significantly more effective than the video condition. Longer durations and repeats improve the effects on bias-mitigation. Surprisingly, there was no significant difference between just-in-time feedback and delayed feedback, and computer-generated feedback was more effective than feedback from other players.en_US
dc.publisherIGI Globalen_US
dc.rightsCopyright © 2017, IGI Global.en_US
dc.subjectCognitive biasen_US
dc.subjectConfirmation biasen_US
dc.subjectFeedbacken_US
dc.subjectFundamental attribution erroren_US
dc.subjectTraining gameen_US
dc.titleMitigation of Cognitive Bias with a Serious Game: Two Experiments Testing Feedback Timing and Sourceen_US
dc.typeArticleen_US
kusw.kuauthorPiercy, Cameron W.
kusw.kudepartmentCommunication Studiesen_US
dc.identifier.doi10.4018/IJGBL.2017100105en_US
dc.identifier.orcidhttps://orcid.org/0000-0003-1431-3086
kusw.oaversionScholarly/refereed, publisher versionen_US
kusw.oapolicyThis item meets KU Open Access policy criteria.en_US
dc.rights.accessrightsopenAccessen_US


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