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dc.contributor.authorShenoy, Prakash P.
dc.date.accessioned2004-12-19
dc.date.available2004-12-19
dc.date.issued1998-04
dc.identifier.citationShenoy, P. P., "Game Trees for Decision Analysis," Theory and Decision, Vol. 44, No. 2, April 1998, pp. 149--171.
dc.identifier.issn0040-5833
dc.identifier.urihttp://hdl.handle.net/1808/173
dc.description.abstractGame trees (or extensive-form games) were first defined by von Neumann and Morgenstern in 1944. In this paper, we examine the use of game trees for representing Bayesian decision problems. We propose a method for solving game trees using local computation. This method is a special case of a method due to Wilson for computing equilibria in 2-person games. Game trees differ from decision trees in the representations of information constraints and uncertainty. We compare the game tree representation and solution technique with other techniques for decision analysis such as decision trees, influence diagrams, and valuation networks.
dc.format.extent153650 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.publisherKluwer Academic Publishers
dc.subjectGame trees
dc.subjectDecision trees
dc.subjectInfluence diagrams
dc.subjectValuation networks
dc.subjectRoll-back method
dc.titleGame Trees for Decision Analysis
dc.typeArticle
dc.identifier.orcidhttps://orcid.org/0000-0002-8425-896X
dc.rights.accessrightsopenAccess


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