Wearable Play, an Master of Fine Art thesis exhibition, is comprised of eight sets of wearable jewelry and an interactive installation that were inspired by children's building toys. It is my confluence of being a mother and being an artist. As a result, this exhibition attempts to generate human interaction and to create a platform where people can engage in art. My goal was to create an environment similar to a children's museum, where visitors are invited to play and utilize their imagination. It is a place where the audience can bring their inner child to play. By assembling their own wearable objects, the audience participates in a performance, and their creations become a powerful component of the exhibition.
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