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dc.contributor.advisorChappell, Ben
dc.contributor.advisorEsch, Elizabeth
dc.contributor.authorMcWilliams, Ora Charles
dc.date.accessioned2021-02-07T19:38:50Z
dc.date.available2021-02-07T19:38:50Z
dc.date.issued2019-08-31
dc.date.submitted2019
dc.identifier.otherhttp://dissertations.umi.com/ku:16650
dc.identifier.urihttp://hdl.handle.net/1808/31355
dc.description.abstractThe comic book industry has significant challenges with intellectual property rights. Comic books have rarely been treated as a serious art form or cultural phenomenon. It used to be that creating a comic book would be considered shameful or something done only as side work. Beginning in the 1990s, some comic creators were able to leverage enough cultural capital to influence more media. In the post-9/11 world, generic elements of superheroes began to resonate with audiences; superheroes fight against injustices and are able to confront the evils in today’s America. This has created a billion dollar, Oscar-award-winning industry of superhero movies, as well as allowed created comic book careers for artists and writers. However, the work-for-hire contracts used by comic book publishers are alienating creators from their content; intellectual properties and derivative works are owned by companies and not the creator, under these contracts. These contracts also create other insecurities for artists and writers by not providing benefits like insurance, retirement funds, and salary wages, something common in the “gig economy.” This is disheartening to the creator, leaving them internalized with the idea that they are “not writing the great American novel… just writing funnybooks.” In some ways the era of social media and crowdfunding is allowing these creatives to challenge this traditional approach of content creation, and raise awareness of these issues. However, these solutions are not perfect either. Although these solutions do away with a lot of gatekeepers, they also do away with quality controls and often times fall short of fulfillment because of the logistic challenges.
dc.format.extent313 pages
dc.language.isoen
dc.publisherUniversity of Kansas
dc.rightsCopyright held by the author.
dc.subjectAmerican studies
dc.subjectHistory
dc.subjectComic book industry
dc.subjectComic books
dc.subjectGig economy
dc.subjectLabor
dc.subjectPrecarious
dc.subjectSuperheroes
dc.title‘Yes, But What Have You Done for Me Lately?’: Intersections of Intellectual Property, Work-for-Hire, and The Struggle of the Creative Precariat in the American Comic Book Industry
dc.typeDissertation
dc.contributor.cmtememberBial, Henry
dc.contributor.cmtememberHalegoua, Germaine
dc.contributor.cmtememberKim, Joo-Ok
dc.thesis.degreeDisciplineAmerican Studies
dc.thesis.degreeLevelPh.D.
dc.identifier.orcidhttps://orcid.org/0000-0001-7698-0330en_US
dc.rights.accessrightsopenAccess


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