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dc.contributor.authorSample, Mark
dc.date.accessioned2020-06-03T14:49:16Z
dc.date.available2020-06-03T14:49:16Z
dc.date.issued2012-11-06
dc.identifier.urihttp://hdl.handle.net/1808/30404
dc.descriptionDigital Humanities Seminar, University of Kansas—Institute for Digital Research in the Humanities & Hall Center for the Humanities, November 6, 2012: http://idrh.ku.edu

Mark Sample is an Associate Professor in the Department of English at George Mason University, where is he also an affiliated faculty member with GMU’s undergraduate Honors College, its Cultural Studies doctoral program, and the Center for History and New Media.
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dc.description.abstractPlayers and scholars alike have characterized videogames as fantasies about unlimited power. In this talk I explore how some videogames have rejected the core mechanic of “leveling up”—in which the player’s character grows increasingly more powerful—and have instead emphasized the vulnerability of the game’s protagonist. Such games test the limits of playing the powerless and the doomed in videogames, allowing us to explore the outer edges of our empathy and our imagination.en_US
dc.relation.isversionofhttps://youtu.be/qcouLFHbGBEen_US
dc.subjectdigitalen_US
dc.subjecthumanitiesen_US
dc.subjectDHen_US
dc.subjectVideo Gamesen_US
dc.titlePlaying without Power in videogamesen_US
dc.typeVideoen_US
dc.rights.accessrightsopenAccessen_US


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