dc.contributor.author | Fredrick, David | |
dc.date.accessioned | 2020-05-07T20:24:06Z | |
dc.date.available | 2020-05-07T20:24:06Z | |
dc.date.issued | 2015-02-25 | |
dc.identifier.uri | http://hdl.handle.net/1808/30330 | |
dc.description | Digital Humanities Seminar, University of Kansas, Institute for Digital Research in the Humanities & Hall Center for the Humanities, February 25, 2015. http://idrh.ku.eduDavid Fredrick is in Classical Studies at the University of Arkansas. | en_US |
dc.description.abstract | This talk outlines the use of the Unity game engine for classical studies research and teaching, using three examples. The first is a development of Unity as a lecture presentation platform (3D Powerpoint), using an analysis of the distribution and meaning of representations of Hermaphroditus in Pompeian houses. The second and third review the development of game-based online courses in classical mythology and Roman civilization—what is working and what is not, and the value of building this curriculum with in-house student developers, despite the risks. | en_US |
dc.relation.isversionof | https://youtu.be/ap5EMT7DORk | en_US |
dc.subject | Ancient Rome (Film Subject) | en_US |
dc.subject | Arts | en_US |
dc.subject | Media | en_US |
dc.subject | History | en_US |
dc.subject | Game Design | en_US |
dc.subject | Digital Humanities (Field of Study) | en_US |
dc.title | Saeculum: Approaching (Ancient Roman) Culture Through Game Design | en_US |
dc.type | Video | en_US |
dc.rights.accessrights | openAccess | en_US |