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dc.contributor.authorFredrick, David
dc.date.accessioned2020-05-07T20:24:06Z
dc.date.available2020-05-07T20:24:06Z
dc.date.issued2015-02-25
dc.identifier.urihttp://hdl.handle.net/1808/30330
dc.descriptionDigital Humanities Seminar, University of Kansas, Institute for Digital Research in the Humanities & Hall Center for the Humanities, February 25, 2015. http://idrh.ku.edu

David Fredrick is in Classical Studies at the University of Arkansas.
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dc.description.abstractThis talk outlines the use of the Unity game engine for classical studies research and teaching, using three examples. The first is a development of Unity as a lecture presentation platform (3D Powerpoint), using an analysis of the distribution and meaning of representations of Hermaphroditus in Pompeian houses. The second and third review the development of game-based online courses in classical mythology and Roman civilization—what is working and what is not, and the value of building this curriculum with in-house student developers, despite the risks.en_US
dc.relation.isversionofhttps://youtu.be/ap5EMT7DORken_US
dc.subjectAncient Rome (Film Subject)en_US
dc.subjectArtsen_US
dc.subjectMediaen_US
dc.subjectHistoryen_US
dc.subjectGame Designen_US
dc.subjectDigital Humanities (Field of Study)en_US
dc.titleSaeculum: Approaching (Ancient Roman) Culture Through Game Designen_US
dc.typeVideoen_US
dc.rights.accessrightsopenAccessen_US


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