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dc.contributor.advisorBitters, Shawn
dc.contributor.authorDunigan, Myles
dc.date.accessioned2018-01-30T03:08:07Z
dc.date.available2018-01-30T03:08:07Z
dc.date.issued2017-05-31
dc.date.submitted2017
dc.identifier.otherhttp://dissertations.umi.com/ku:15257
dc.identifier.urihttp://hdl.handle.net/1808/25804
dc.description.abstractThis project is an examination of the roles that visual technologies and history play in the contemporary landscape image. Specifically, the work focuses on using the failures of production and imaging to produce an analogue to ‘natural’ space, exploring how this failure can ultimately become a pathway to the sublime or beautiful. Conducted with a hybrid process that combined three-dimensional, digital modeling, photography, and printmaking, the work examines the visual impact and historical expectations that these media possess across a variety of formats and installation strategies.
dc.format.extent19 pages
dc.language.isoen
dc.publisherUniversity of Kansas
dc.rightsCopyright held by the author.
dc.subjectArt criticism
dc.subjectArt
dc.subjectDigital modeling
dc.subjectLandscape
dc.subjectNew Media
dc.subjectPrintmaking
dc.subjectSublime
dc.titleEverything Always-Already Ends
dc.typeThesis
dc.contributor.cmtememberCoburn, Daniel
dc.contributor.cmtememberRosenthal, Benjamin
dc.thesis.degreeDisciplineVisual Art
dc.thesis.degreeLevelM.F.A.
dc.identifier.orcid
dc.rights.accessrightsopenAccess


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