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dc.contributor.authorHalegoua, Germaine R.
dc.contributor.authorLeavitt, Alex
dc.contributor.authorGray, Mary L.
dc.date.accessioned2016-09-07T18:37:56Z
dc.date.available2016-09-07T18:37:56Z
dc.date.issued2016-09-05
dc.identifier.citationHalegoua, G. R., Leavitt, A., & Gray, M. L. (2016) Jumping for Fun? Negotiating Mobility and the Geopolitics of Foursquare. Social Media + Society, July-September 2016, 2(3), 1-12. doi:10.1177/2056305116665859en_US
dc.identifier.urihttp://hdl.handle.net/1808/21477
dc.description.abstractRather than assume that there is some universal “right way” to engage social media platforms, we interrogate how the location-based social media practice known as “jumping” played out on the popular service Foursquare. We use this case to investigate how a “global” or universal system is constructed with an imagined user in mind, one who enjoys a particular type of mobility and experience of place. Through the analysis of official Foursquare policies and mission statements, discussions among developers, interviews with and conversations among Foursquare users, online traces left by jumpers, and correspondence between designers and users on discussion forums, we identify how certain practices and participants are discursively constructed as normative, while other practices and groups are marginalized. Through the study of “jumping,” and its association with Indonesian players in particular, we highlight tensions between the assumptions and industrial strategies of Foursquare designers and the emergent practices and norms of early adopters and avid participants. We argue that the practices of “Indonesian” Foursquare jumpers and the discourses surrounding their use of Foursquare illustrate that practices understood as transgressive or resistive might best be read as strategies for engaging with a platform as groups contend with marginalizing social, economic, and/or political conditions. The case study examined in this article highlights the practices of participants who attempt to integrate themselves into the design of a social media system and the “workarounds,” tensions, negotiations, and logics that manifest in that process.en_US
dc.publisherSAGE Publicationsen_US
dc.rightsThis article is distributed under the terms of the Creative Commons Attribution-NonCommercial 3.0 License (http://www.creativecommons.org/licenses/by-nc/3.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page(https://us.sagepub.com/en-us/nam/open-access-at-sage).en_US
dc.rights.urihttp://www.creativecommons.org/licenses/by-nc/3.0/
dc.subjectLocation-based social mediaen_US
dc.subjectCheatingen_US
dc.subjectFoursquareen_US
dc.subjectIndonesiaen_US
dc.titleJumping for Fun? Negotiating Mobility and the Geopolitics of Foursquareen_US
dc.typeArticleen_US
kusw.kuauthorHalegoua, Germaine R.
kusw.kudepartmentFilm & Media Studiesen_US
dc.identifier.doi10.1177/2056305116665859en_US
kusw.oaversionScholarly/refereed, publisher versionen_US
kusw.oapolicyThis item meets KU Open Access policy criteria.en_US
dc.rights.accessrightsopenAccess


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This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 3.0 License (http://www.creativecommons.org/licenses/by-nc/3.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page(https://us.sagepub.com/en-us/nam/open-access-at-sage).
Except where otherwise noted, this item's license is described as: This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 3.0 License (http://www.creativecommons.org/licenses/by-nc/3.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page(https://us.sagepub.com/en-us/nam/open-access-at-sage).