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Gold Farming
dc.contributor.author | Hacker, Randi | |
dc.contributor.author | Tsutsui, William | |
dc.date.accessioned | 2014-05-22T18:50:52Z | |
dc.date.available | 2014-05-22T18:50:52Z | |
dc.date.issued | 2006-02-15 | |
dc.identifier.uri | http://hdl.handle.net/1808/13719 | |
dc.description | This is one of hundreds of 60-second radio spots created by the Center for East Asian Studies (CEAS) for Kansas Public Radio (KPR). The purpose of this outreach program is to introduce the people of Kansas to the culture and current issues of East Asia. | |
dc.description.abstract | Broadcast Transcript: Hard work pays off, but it doesn't have to be YOUR hard work! Especially not in the Age of Outsourcing. Small companies called "gaming factories" have sprung up all over China. In these warehouses, young Chinese gamers work 12-hour days and earn up to -$250 a month playing on-line video games, collecting wealth and experience and selling their character's progress to those too busy--or simply too impatient--to do it themselves. So how much does a jump to say, level 60 on World of Warcraft go for? About $269 bucks according to The New York Times. Just a little more than your hired gamer receives for a month's work. #ceas #china #schneiderwind #tsutsui | |
dc.language.iso | en_US | |
dc.publisher | Center for East Asian Studies, University of Kansas | |
dc.relation.ispartofseries | Postcards from Asia;0015 | |
dc.relation.isversionof | https://audioboom.com/posts/806849-0015-gold-farming | |
dc.subject | China | |
dc.subject | Gaming Factories | |
dc.subject | On-line Video Games | |
dc.title | Gold Farming | |
dc.type | Recording, oral | |
kusw.oastatus | na | |
kusw.oapolicy | This item does not meet KU Open Access policy criteria. | |
dc.rights.accessrights | openAccess |