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dc.contributor.authorChaffin, Jerry D.
dc.contributor.authorMaxwell, Bill
dc.contributor.authorThompson, Barbara
dc.date.accessioned2013-05-08T21:10:08Z
dc.date.available2013-05-08T21:10:08Z
dc.date.issued1982
dc.identifier.citationChaffin, Jerry D., Maxwell, Bill, & Thompson, Barbara. (1982) ARC-ED Curriculum: The Application of Video Game Formats to Educational Software. Exceptional Children, 49.2, 173-178.
dc.identifier.urihttp://hdl.handle.net/1808/11098
dc.descriptionThis is the publisher's version, also found at: http://sped.org/
dc.description.abstractThis article explores the applicability of video arcade game formats to educational microcomputer software. Four variables are discussed as being potentially important to the motivational appeal of video arcade games and several established educational practices are examined in relation to the motivational features of arcade games. Also, guidelines for educational curriculum based on arcade game formats are proposed and the term Arc-Ed Curriculum is offered to describe such software. The content for this article is based on established learning theory and the authors1 experience in the development and field testing of six math games based on video game formats.
dc.language.isoen_US
dc.publisherThe Council for Exceptional Children
dc.titleARC-ED Curriculum: The Application of Video Game Formats to Educational Software
dc.typeArticle
kusw.kuauthorThompson, Barbara
kusw.kudepartmentDepartment of Special Education
kusw.oastatusfullparticipation
kusw.oaversionScholarly/refereed, publisher version
kusw.oapolicyThis item meets KU Open Access policy criteria.
dc.rights.accessrightsopenAccess


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