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dc.contributor.authorKosloski, Anna E.
dc.contributor.authorWelch, Bridget K.
dc.date.accessioned2012-09-11T18:16:25Z
dc.date.available2012-09-11T18:16:25Z
dc.date.issued2010-01-01
dc.identifier.citationSocial Thought and Research, Volume 31 (2010), pp. 79-88. http://dx.doi.org/10.17161/STR.1808.10074
dc.identifier.urihttp://hdl.handle.net/1808/10074
dc.description.abstractThis paper explores the use of “Mario Kart” Nintendo Wii as an active learning tool to teach about intergroup conflict as a cause of prejudice. Participating students were randomly placed into two “Mario Kart” Nintendo Wii tournaments. Students then competed as team members and ranked personality traits for their team (in-­group) and the opposing team (out-­group). Discussion of the results focused on the role of competition in creating in-­group/out-­group biases and how this relates to prejudice. Results from a pre-­test/post-­test quiz indicated that students understood these concepts more clearly after the tournaments were held. Furthermore, those who participated improved their scores more than those who did not articipate in the tournaments.
dc.language.isoen
dc.publisherDepartment of Sociology, University of Kansas
dc.titleConfronting Student Prejudice with "Mario Kart" Nintendo Wii*
dc.typeArticle
kusw.oastatusfullparticipation
dc.identifier.doi10.17161/STR.1808.10074
kusw.oapolicyThis item meets KU Open Access policy criteria.
dc.rights.accessrightsopenAccess


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