dc.contributor.author | Sanguinetti, Paola | |
dc.date.accessioned | 2014-07-15T19:07:19Z | |
dc.date.available | 2014-07-15T19:07:19Z | |
dc.date.issued | 2009-07-29 | |
dc.identifier.citation | Sanguinetti, Paola. (2006). Utilization of Time-Based Techniques in Research and Teaching. International Journal of Architectural Computing 3(4):63-77. http://www.dx.doi.
org/10.1260/147807706778658775 | |
dc.identifier.uri | http://hdl.handle.net/1808/14769 | |
dc.description | This is the published version. Copyright Multi-Science Publishing | |
dc.description.abstract | This article describes how computer animations, combined with cinematic techniques, have served as a teaching and research tool in architecture. Animations were used in the following areas: case studies of precedents in architecture using the animated modeling as a form of tectonic analysis; conceptualization of space through the study of film, specifically three approaches using film in the early stages of design: cinematic structure, film as site, and transcoding transparency; and mapping the urban fabric combining various time-based media. | |
dc.publisher | Multi-Science Publishing | |
dc.title | Utilization of Time-Based Techniques in Research and Teaching | |
dc.type | Article | |
kusw.kuauthor | Sanguinetti, Paola | |
kusw.kudepartment | Architecture | |
dc.identifier.doi | 10.1260/147807706778658775 | |
kusw.oaversion | Scholarly/refereed, publisher version | |
dc.rights.accessrights | openAccess | |