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dc.contributor.authorSanguinetti, Paola
dc.date.accessioned2014-07-15T19:07:19Z
dc.date.available2014-07-15T19:07:19Z
dc.date.issued2009-07-29
dc.identifier.citationSanguinetti, Paola. (2006). Utilization of Time-Based Techniques in Research and Teaching. International Journal of Architectural Computing 3(4):63-77. http://www.dx.doi. org/10.1260/147807706778658775
dc.identifier.urihttp://hdl.handle.net/1808/14769
dc.descriptionThis is the published version. Copyright Multi-Science Publishing
dc.description.abstractThis article describes how computer animations, combined with cinematic techniques, have served as a teaching and research tool in architecture. Animations were used in the following areas: case studies of precedents in architecture using the animated modeling as a form of tectonic analysis; conceptualization of space through the study of film, specifically three approaches using film in the early stages of design: cinematic structure, film as site, and transcoding transparency; and mapping the urban fabric combining various time-based media.
dc.publisherMulti-Science Publishing
dc.titleUtilization of Time-Based Techniques in Research and Teaching
dc.typeArticle
kusw.kuauthorSanguinetti, Paola
kusw.kudepartmentArchitecture
dc.identifier.doi10.1260/147807706778658775
kusw.oaversionScholarly/refereed, publisher version
dc.rights.accessrightsopenAccess


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