Utilization of Time-Based Techniques in Research and Teaching
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Issue Date
2009-07-29Author
Sanguinetti, Paola
Publisher
Multi-Science Publishing
Type
Article
Article Version
Scholarly/refereed, publisher version
Metadata
Show full item recordAbstract
This article describes how computer animations, combined with cinematic techniques, have served as a teaching and research tool in architecture. Animations were used in the following areas: case studies of precedents in architecture using the animated modeling as a form of tectonic analysis; conceptualization of space through the study of film, specifically three approaches using film in the early stages of design: cinematic structure, film as site, and transcoding transparency; and mapping the urban fabric combining various time-based media.
Description
This is the published version. Copyright Multi-Science Publishing
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Citation
Sanguinetti, Paola. (2006). Utilization of Time-Based Techniques in Research and Teaching. International Journal of Architectural Computing 3(4):63-77. http://www.dx.doi.
org/10.1260/147807706778658775
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