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dc.contributor.authorSalter, Anastasia
dc.date.accessioned2020-05-21T19:29:52Z
dc.date.available2020-05-21T19:29:52Z
dc.date.issued2017-09-29
dc.identifier.urihttp://hdl.handle.net/1808/30376
dc.descriptionDigital Humanities Forum 2017: Digital Storytelling, University of Kansas, September 29, 2017: https://idrh.ku.edu/dhforum2017

Anastasia Salter is an Assistant Professor of Digital Media at the University of Central Florida.
en_US
dc.description.abstractMainstream video games are only occasionally seen as sites of compelling digital storytelling, and even more rarely attract controversy for their narrative representations. However, the medium of video games is far broader than bestsellers suggest, and some of the most powerful examples of interactive digital narratives can be found in personal games. Typically created by individuals or small teams using emerging platforms that enable rapid and accessible development, these personal games range from short hypertextual confessions to unusual and emotional interactive worlds. Examining the poetics of recent personal games inspired by ongoing political upheaval in the United States reveals the power of these games as acts of resistance.en_US
dc.relation.isversionofhttps://youtu.be/jiIkC69sB_gen_US
dc.subjectDigital Humanitiesen_US
dc.subjectVideo Gamesen_US
dc.subjectDigital Storytellingen_US
dc.subjectDigital Narrativesen_US
dc.subjectResistanceen_US
dc.subjectNarrative Gamesen_US
dc.subjectPlatform Studiesen_US
dc.titleNot Just Point & Click: The Poetics of Choice (& Resistance) in Narrative Gamesen_US
dc.typeVideoen_US
dc.rights.accessrightsopenAccessen_US


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