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dc.contributor.authorGore, Nils
dc.date.accessioned2013-12-18T20:28:56Z
dc.date.available2013-12-18T20:28:56Z
dc.date.issued2004
dc.identifier.citationGore, N. "Craft and Innovation: Serious Play and the Direct Experience of the Real." Journal of Architectural Education 58, no. 1 (2004): 39-44. http://dx.doi.org/10.1162/1046488041578211
dc.identifier.urihttp://hdl.handle.net/1808/12551
dc.description.abstractThis paper looks at a way of studio teaching that emphasizes direct experience with real materials. It argues that innovation takes place when a student “plays” with real materials and adopts a critical attitude toward craft. Recent studios demonstrate a way of working that discovers forms, strategies, and techniques unlike those discoveredby a student when working to scale in drawing or model. An essential aspect of this teaching is the emphasis revealing to the student the critical thinking inherent in the activity of making.
dc.language.isoen_US
dc.publisherTaylor & Francis (Routledge)
dc.subjectArchitecture
dc.subjectCreativity
dc.subjectPlay
dc.subjectInnovation
dc.titleCraft and Innovation: Serious Play and the Direct Experience of the Real
dc.typeArticle
kusw.kuauthorGore, Nils
kusw.kudepartmentArchitecture
kusw.oastatusfullparticipation
dc.identifier.doi10.1162/1046488041578211
kusw.oaversionScholarly/refereed, author accepted manuscript
kusw.oapolicyThis item meets KU Open Access policy criteria.
dc.rights.accessrightsopenAccess


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