Social Thought and Research, Volume 31 (2010)https://hdl.handle.net/1808/100682024-03-28T11:36:14Z2024-03-28T11:36:14ZBook Review: Fade to Black and White: Interracial Images in Popular Culture, by Erica Chito Childs. Lanham, MD: Rowman and Littlefiled, 2009, 250 pages, $75.00 Cloth, $27.95 Paper. ISBN: 9780742560802.Henricks, Kaseyhttps://hdl.handle.net/1808/100752018-04-30T19:50:22Z2010-01-01T00:00:00ZBook Review: Fade to Black and White: Interracial Images in Popular Culture, by Erica Chito Childs. Lanham, MD: Rowman and Littlefiled, 2009, 250 pages, $75.00 Cloth, $27.95 Paper. ISBN: 9780742560802.
Henricks, Kasey
In Fade to Black and White, Erica Chito Childs
(2009) builds upon previous work to demonstrate how interracial representations are problematized in popular culture media. Childs identifies numerous areas in which popular culture media can reinforce the racial status quo of inequality, and thus this book serves as a preliminary step toward future solution-driven research. Through her tri-framed theoretical argument, Childs contends that interracial representations in popular culture media meet one or more of the following criteria: 1) presents interracial relationships as deviant; 2) protects, defends, privileges, and empowers whiteness; and 3) perpetuates racist attitudes and practices while simultaneously denying, in colorblind fashion, whether race matters. Despite the book's shortcomings, which include methodological limitations in terms of sample selection and exclusion of the audience from analysis, Fade to Black and White is a significant addition to the sociology of race. The author clearly demonstrates how interracial representations are problematized, and readers will be exposed to a critical perspective of popular culture media and the images and discourses they create.
2010-01-01T00:00:00ZConfronting Student Prejudice with "Mario Kart" Nintendo Wii*Kosloski, Anna E.Welch, Bridget K.https://hdl.handle.net/1808/100742018-04-30T19:50:41Z2010-01-01T00:00:00ZConfronting Student Prejudice with "Mario Kart" Nintendo Wii*
Kosloski, Anna E.; Welch, Bridget K.
This paper explores the use of “Mario Kart” Nintendo Wii as an active learning tool to teach about intergroup conflict as a cause of prejudice. Participating students were randomly placed
into two “Mario Kart” Nintendo Wii tournaments. Students then competed as team members and ranked personality traits for their team (in-group) and the opposing team (out-group). Discussion of the results focused on the role of competition
in creating in-group/out-group biases and how this relates to prejudice. Results from a pre-test/post-test quiz indicated that students understood these concepts more clearly after the tournaments were held. Furthermore, those who participated improved their scores more than those who did not articipate
in the tournaments.
2010-01-01T00:00:00ZWhite Means Never Having to Say You're Sorry The Racial Project in Explaining Mass ShootingsMingus, WilliamZopf, Bradleyhttps://hdl.handle.net/1808/100732018-04-30T19:50:56Z2010-01-01T00:00:00ZWhite Means Never Having to Say You're Sorry The Racial Project in Explaining Mass Shootings
Mingus, William; Zopf, Bradley
Mass shootings, such as the ones that occurred at Columbine, Virginia Tech, Northern Illinois University, and Fort Hood receive considerable attention in the public arena. Though race is seldom highlighted as a significant consideration in
mass shootings, this paper considers the way in which the race of the perpetrator influences the response of the media and the public to these tragedies. Mass shootings are viewed through
the lens of Omi and Winant’s (1994) racial formation theory. The prominence given to the race of the perpetrator when the shooter is of any race but white and the deliberate omission of race in discussions of white shooters suggests a racial project that results in both white privilege and an opposing “forever foreigner” status for non-whites.
2010-01-01T00:00:00ZSex Work in Second Life: Scripts, presence, and Bounded Authenticity in a Virtual EnvironmentLynch, Michael J.https://hdl.handle.net/1808/100722018-04-30T19:51:11Z2010-01-01T00:00:00ZSex Work in Second Life: Scripts, presence, and Bounded Authenticity in a Virtual Environment
Lynch, Michael J.
2010-01-01T00:00:00Z