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Building Better with Blocks – A Novel Secure Multi-Channel Internet Memory Information Control (S-MIMIC) Protocol for Complex Latency Sensitive Applications

Bryant, Blake Douglas
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Abstract
Multimedia networking is the area of study associated with the delivery of heterogeneous data including, but not limited to, imagery, video, audio, and interactive content. Multimedia and communication network researchers have continually struggled to devise solutions for addressing the three core challenges in multimedia delivery: security, reliability, and performance. Solutions to these challenges typically exist in a spectrum of compromises achieving gains in one aspect at the cost of one or more of the others. Networked videogames represent the pinnacle of multimedia presented in a real-time interactive format. Continual improvements to multimedia delivery have led to tools such as buffering, redundant coupling of low-resolution alternative data streams, congestion avoidance, and forced in-order delivery of best-effort service; however, videogames cannot afford to pay the latency tax of these solutions in their current state. The Secure Multi-Channel Internet Memory Information Control (S-MIMIC) protocol was developed as a novel solution to address these challenges by leveraging recent developments in blockchain and distributed ledger technology. Multiple algorithms were developed within the S-MIMIC protocol to perform create, read, update, and delete (CRUD) interactions via distributed ledger and blockchain technologies. Performance of the the S-MIMIC protocol was evaluated by porting its capabilities into an open source First-Person Shooter (FPS) videogame developed within the Unity3D game engine. SMIMIC efficacy was evaluated across the dimensions of confidentiality, integrity, availability and read/write performance. Though performance evaluation of the S-MIMIC focused on implementation within videogames, this protocol may be used to augment data delivery in multiple industries to include: medical information, legal documents, financial transactions, and many other applications that require security, reliability and performance guarantees.
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2023-05-31
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University of Kansas
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This item contains archived web content.
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Keywords
blockchain, distributed ledger, hyperledger, multimedia, security, videogame networking
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