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Saeculum: Approaching (Ancient Roman) Culture Through Game Design

Fredrick, David
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Abstract
This talk outlines the use of the Unity game engine for classical studies research and teaching, using three examples. The first is a development of Unity as a lecture presentation platform (3D Powerpoint), using an analysis of the distribution and meaning of representations of Hermaphroditus in Pompeian houses. The second and third review the development of game-based online courses in classical mythology and Roman civilization—what is working and what is not, and the value of building this curriculum with in-house student developers, despite the risks.
Description
Digital Humanities Seminar, University of Kansas, Institute for Digital Research in the Humanities & Hall Center for the Humanities, February 25, 2015. http://idrh.ku.edu David Fredrick is in Classical Studies at the University of Arkansas.
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2015-02-25
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Ancient Rome (Film Subject), Arts, Media, History, Game Design, Digital Humanities (Field of Study)
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