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Please use this identifier to cite or link to this item: http://hdl.handle.net/1808/179
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Title: A New Pruning Method for Solving Decision Trees and Game Trees
Authors: Shenoy, Prakash P.
Keywords: Decision trees
Game Trees
Roll-back method
Scenario trees
Issue Date: Aug-1995
Publisher: Morgan Kaufmann Publishers
Extent: 145991 bytes
Type: Book chapter
Citation: Shenoy, P. P., "A New Pruning Method for Solving Decision Trees and Game Trees," in P. Besnard and S. Hanks (eds.), Uncertainty in Artificial Intelligence, Vol. 11, 1995, pp. 482--490, Morgan Kaufmann, San Francisco, CA.
Abstract: The main goal of this paper is to describe a newpruning method for solving decision trees and game trees. The pruning method for decision trees suggests a slight variant of decision trees that we call scenario trees. In scenario trees, we do not need a conditional probability for each edge emanating from a chance node. Instead, we require a joint probability for each path from the root node to a leaf node. We compare the pruning method to the traditional rollback method for decision trees and game trees. For problems that require Bayesian revision of probabilities, a scenario tree representation with the pruning method is more efficient than a decision tree representation with the rollback method. For game trees, the pruning method is more efficient than the rollback method.
URI: http://hdl.handle.net/1808/179
ISBN: 1-55860-385-9
Appears in Collections:School of Business Articles

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